Why I chose HTML5?
And welcome to my first entry on Arsil Games' blog, I'm José Silva, founder of Arsil Games.
I'm excited about sharing my opinion related to what's going on in the
#indiedev industry and what the Arsil Games' future looks like.
Arsil Games started back in 2014 as a one-person project, so ensuring the games could be available in as many platforms as possible without having to be an expert on each platform's frameworks and languages were a crucial requirement.
So, I chose Construct 2 (an HTML5-based engine) as the tool to develop the games for the following reasons:
- Its ability of running projects in a web browser on a wide variety of different devices and operating systems.
- It has bet on HTML5 as the future of cross-platform software since 2011!
Thanks to this we have taken our games to the following platforms: